The Object Teams Blog

Everthing Object Teams - adding team spirit to your objects.

Archive for the ‘Eclipse’ Category

Builds are like real software - or even more so

with 8 comments

Being a part-time release engineer for the Object Teams project I can only agree with every word Kim writes about the job, I wish I could hire her for our project :)

She writes:

“Nobody in needs to understand how the build works, they just need to push a button. That’s great. Until the day before a release when your build fails with a cryptic message about unresolved dependencies. And you have no idea how to fix it. And neither does anyone else on the team.”

That puts a sad smile on my face and I’d like to add a little quality metric that seems cruel for today’s build systems, but might actually be useful for any software:

No software can be better than its worst error message.

One extreme I experienced was in a PDE/Build-ant-build which I had to set to verbose to get any useful answer but then I had to find the relevant error message deeply buried in literally tens of megabytes of log output. Takes ages to browse that log file. Other tools rank towards the other end of the spectrum saying basically “it didn’t work”.

Why is the worst error message relevant? When you hit that worst message it’s close to saying “game over”. Especially when working on a build I’ve come to the point time and again where all my creativity and productivity came to a grinding halt and for days or weeks I simply made zero progress because I had no idea why that system didn’t work and what it expected me to do to fix the thing. Knock-out.

Obviously I hate that state when I make no progress towards my goal. And typically that state is reached by poor communication from some framework back to me.

Real coolness

I know people usually don’t like to work on improving error messages, but please, don’t think good error messages are any bit less cool than running your software on mars. On the one hand we try to build tools that improve developers’ productivity by a few percent and than the tool will give answers that bring that very productivity down to zero. That’s - inconsistent.

I’m tempted to repeat the p2 story here. Many will remember the merciless dump of data from the sat solver that p2 gave in its early days. Some will consider the problem solved by now. Judge for yourself: what’s the worst-case time a regular Eclipse user will need to understand what p2 is telling him/her by one of its error messages.

The intention of this post is not to blame any particular technology. The list would be quite long anyway. It’s about general awareness (big words, sorry :) ).

Consider the worst case

Again, why worst case? Because the worst case will happen. And it’s enough if it hits you once to easily compensate all the time savings the tool otherwise brought to you.

Communicate!

Framework developers, tool smiths: let your software communicate with the user and let it be especially helpful when the user is in dire need of help.

One small contribution in this field I’d like to share with you: in the OTDT every error/warning raised by the compiler not only tries to precisely describe what’s wrong but it is directly linked to the corresponding paragraph in the language definition that is violated by the current code. At least this should completely explain why the current code is wrong. It’s a small step, but I feel a strong need for linking specific help to every error message.

But first, the software has to anticipate every single error that will occur in order to produce useful messages. That’s the real reason why creating complex software is so challenging. Be it a build system or the “real” software.

Be cool, give superb error messages!

Written by stephan

September 4th, 2011 at 3:28 pm

Posted in Eclipse, OTDT

Tagged with , , ,

“OT/J 7″

without comments

In my previous post I wrote about the challenge of maintaining 12 variants of the JDT/Core to support any combination of Java 6 vs. 7, Java vs. OT/J, with or without support for null annotations at versions Indigo GA, SR1 and Juno M1.

Meanwhile I played a bit with the combination of OT/J with Java 7. While I’m not that excited about Java 7 I found a way to combine the two that I found quite cute.

The typical OT/J foo-bar story

Consider the following classes:

public class Foo {
    public void foo() { System.out.println("foo"); }
}
public team class MyTeam {
    protected class R playedBy Foo {
        callin void bar() { System.out.println("bar"); }
        bar <- replace foo;
    }
}

So, we can use the team to replace the output “foo” by the output “bar”.
Now, a client calls f.foo() every now and then and may want to use the team to turn just one of the foos into bar. He may try this:

    public static void main(String[] args) {
        Foo f = new Foo();
        f.foo();
        test(f);
        f.foo();
    }
    static void test(Foo f) {
        MyTeam aTeam = new MyTeam();
        aTeam.activate();
        f.foo();
    }

He may expect this output:

foo
bar
foo

BUT, that’s not what he gets: the team remains active and we’ll see

foo
bar
bar

BUMMER.

What is a resource?

I kind-of like the new try-with-resources construct, so what can we actually use it for, is it just for FileReaders and things like that?

Since a resource is anything that is a subtype of AutoCloseable we can use the concept for anything that has an open-close lifecycle. So, what about — teams? Well, teams don’t have open() and close() methods, but isn’t team activation related? Activation opens a context and deactivation closes the context, no?

Let’s turn the team into an AutoCloseable:

public team class MyTeam implements AutoCloseable {
    // role R as before ...
 
    /** Just a simple factory method for active teams. */
    public static MyTeam createActiveTeam() {
        MyTeam t = new MyTeam();
        t.activate();
        return t;
    }
 
    @Override
    public void close() { // please don't throw anything here, it spoils the whole story!
        deactivate();
    }
}

Compiler-guided development

Before jumping at the solution, let me show you, what the new warning from Bug 349326 will tell you:

Ah, this is when our developer wakes up: “I might have to close that thing, good, I’m smart enough to do that”. Unfortunately, our developer is too smart, relying on some magic of the hashCode of his Foo:

You imagine, that now the full power of the compiler’s flow analysis will watch whether the thing is really closed on every path!

But even when the dev stops trying to outsmart the compiler, the compiler isn’t 100% happy:

We see the desired output now, but the method can and probably should still be improved: tell us what you mean: are these just three independent method calls? No, lines 1 and 3 are intended as a bracket for line 2: only within this context should aTeam affect the behavior of f.

Here’s our brave new OT/J 7 world:

Method test2() normally behaves identical to test1(), but we have two important differences:

  • test2() is safe against exceptions, the team will always be deactivated
  • test2() makes the intention explicit: the try () { } construct is not only a lexical block, but also a well defined semantic context: telling us that only inside this context aTeam is open/active, and outside it’s not. We don’t need to sequentially read the statements of the method to learn this.

An essential extension

Following my argumentation, OT/J must have been waiting for this language extension for a long time, no? Well, not exactly waiting. In fact, here’s something we had from the very beginning almost a decade ago:

But still, it’s nice to see that now every developer can achieve the same effect for different applications, beyond input streams and teams :)

Here’s an exercise for the reader: the within construct in OT/J activates the team only for the current thread. With try-with-resources you can easily setup a context for global team activation and deactivation.

Happy hacking!

Written by stephan

August 25th, 2011 at 6:32 pm

Mix-n-match language support

without comments

I’ve been involved in the release of different versions of the JDT lately, supporting different flavors of Java.

Classical release management

At the core we have the plain JDT, of which we published the 3.7.0 release in June and right now first release candidates are being prepared towards the 3.7.1 service release, which will be the first official release to support Java 7. At the same time the first milestones towards 3.8 are being built. OK, this is almost normal business — with the exception of the service release differs more than usual from its base release, due to the unhappy timing of the release of Java 7 vs. Eclipse 3.7.

So that’s 3 versions in 2 month’s time.

First variant: Object Teams

The same release plan is mirrored by the Object Teams releases 2.0.0, 2.0.1RC1, 2.1.0M1. Merging the delta from JDT 3.7 to 3.7.1 into the OTDT was a challenge, given that this delta contained the full implementation of all that’s new in Java 7. Still with the experience of regularly merging JDT/Core changes into the OT variant, the pure merging was less than one day plus a couple more days until all 50000+ tests were green again. The nice thing about the architecture of the OTDT: after merging the JDT/Core, I was done. Since all other adaptations of the JDT are implemented using OT/Equinox adopting, e.g., all the new quick assists for Java 7 required a total of zero minutes integration time.

I took the liberty of branching 2.0.x and 2.1 only after integrating the Java 7 support, which also means that 2.1 M1 has only a small number of OT-specific improvements that did not already go into 2.0.1.

This gives 6 versions of the JDT in 2 month’s time.

Prototyping annotation based null analysis

As I wrote before, I’m preparing a comprehensive new feature for the JDT/Core: static analysis for potential NullPointerException based on annotations in the code. The latest patch attached to the bug had almost 3000 lines. Recent discussions at ECOOP made me change my mind in a few questions, so I changed some implementation strategies. Luckily the code is well modularized due to the use of OT/Equinox.

Now came the big question: against which version of the JDT should I build the null-annotation add-on? I mean, which of the 6 versions I have been involved in during the last 2 months?

As I like a fair challenge every now and then I decided: all six, i.e., I wanted to support adding the new static analysis to all six JDT versions mentioned before.

Integration details

Anybody who has worked on a Java compiler will confirm: if you change one feature of the compiler chances are that any other feature can be broken by the change (I’m just paraphrasing: “it’s complex”). And indeed, applying the nullity plug-in to the OTDT caused some headache at first, because both variants of the compiler make specific assumptions about the order in which specific information is available during the compilation process. It turned out that two of these assumptions where simply incompatible, so I had to make some changes (here I made the null analysis more robust).

At the point where I thought I was done, I tripped over an ugly problem that’s intrinsic to Java.
The nullity plug-in adapts a method in the JDT/Core which contains the following switch statement:

	while ((token = this.scanner.getNextToken()) != TerminalTokens.TokenNameEOF) {
		IExtendedModifier modifier = null;
		switch(token) {
			case TerminalTokens.TokenNameabstract:
				modifier = createModifier(Modifier.ModifierKeyword.ABSTRACT_KEYWORD);
				break;
			case TerminalTokens.TokenNamepublic:
				modifier = createModifier(Modifier.ModifierKeyword.PUBLIC_KEYWORD);
				break;
			// more cases
		}
	}

I have a copy of this method where I only added a few lines to one of the case blocks.
Compiles fine against any version of the JDT. But Eclipse hangs when I install this plugin on top of a wrong JDT version. What’s wrong?

The problem lies in the (internal) interface TerminalTokens. The required constants TokenNameabstract etc. are of course present in all versions of this interface, however the values of these constants change every time the parser is generated anew. If constants were really abstractions that encapsulate their implementation values, all would be fine, but the Java byte code knows nothing about such an abstraction, all constant values are inlined during compilation. In other words: the meaning of a constant depends solely on the definitions which the compiler sees during compilation. Thus compiling the above switch statement hardcodes a dependency on one particular version of the interface TerminalTokens. BAD.

After recognizing the problem, I had to copy some different versions of the interface into my plug-in, implement some logic to translate between the different encodings and that problem was solved.

What’s next?

Nothing is next. At this point I could apply the nullity plug-in to all six versions of the JDT and all are behaving well.

We indeed have 12 versions of the JDT in 2 month’s time.

Mix-n-match

Would you like Java with our without the version 7 enhancements (stable release or milestone)? May I add some role and team classes? How about a dash more static analysis? It turns out we have more than just one product, we have a full little product line with features to pick or opt-out:

  Java 6 Java 7
Indigo Indigo SR1 Juno M1
no null annotations Plain JDT      
OTDT      
with null annotations Plain JDT      
OTDT      

Just make your choice :)
Happy hacking with null annotations and try-with-resources in OT/J.

EclipseCon Europe 2011  

BTW: if you want to hear a bit more about the work on null annotations, you should really come to EclipseCon Europe — why not drop a comment at this submission :)

Written by stephan

August 19th, 2011 at 5:22 pm

A use case for Java 7

with 10 comments

Recent stress tests have revealed a few issues in the Eclipse platform where leaking file handles could cause “Too many open files”-style failures.

Until now that kind of issue was notoriously difficult to analyze, and a lot of luck was involved when I spotted one of those bugs by mere code inspection.

However, chances are that this particular kind of bug will soon be a curiosity from the past. How? Java 7 brings a new feature that should be used in exactly this kind of situation: by the new try-with-resources construct leaking of any resources can be safely avoided.

Now, current code certainly doesn’t use try-with-resources, how can we efficiently migrate existing code to using this new feature? As one step I just filed this RFE for a new warning where try-with-resources should probably be used but is not. At this point I can’t promise that we’ll be able to implement the new warning in a useful way, i.e., without too many false positives, but it sounds like a promising task, doesn’t it?

Here’s a mockup of what I’m thinking of:

Warning: potential resource leak

And this is what the quickfix would create:
After applying the quickfix

Sounds cool?

Written by stephan

June 14th, 2011 at 5:11 pm

Posted in Eclipse

Tagged with , , ,

Between the Times

with 3 comments

This week is (supposed to be) “quiet week” at Eclipse: Release Candidate 4 is in place and more testing is being done before the final Indigo Release. Time to speak of s.t. that the Object Teams project has neglected a bit in the past: compiling / building with Maven.

Compiling OT/J with Maven

In the days of Maven2, pluging-in a non-standard compiler required fiddling with the nexus compiler plugin, which was buggy and all that. With the recent development around Maven3 and Tycho things became easier. The following pom-snippet is all you need to tell Maven to use the OT/J compiler:

<build>
    <pluginManagement>
	<plugins>
	    <plugin>
		<!-- Use compiler plugin with tycho as the adapter to the OT/J compiler. -->
		<artifactId>maven-compiler-plugin</artifactId>
		<configuration>
		    <source>1.6</source>
		    <target>1.6</target>
		    <compilerId>jdt</compilerId>
		</configuration>
		<dependencies>
		    <!-- This dependency provides the implementation of compiler "jdt": -->
		    <dependency>
			<groupId>org.sonatype.tycho</groupId>
			<artifactId>tycho-compiler-jdt</artifactId>
			<version>${tycho.version}</version>
			<exclusions>
			    <!-- Exclude the original JDT/Core to be replaced by the OT/J variant: -->
			    <exclusion>
				<groupId>org.sonatype.tycho</groupId>
				<artifactId>org.eclipse.jdt.core</artifactId>
			    </exclusion>
			</exclusions>
		    </dependency>
		    <dependency>
			<!-- plug the OT/J compiler into the tycho-compiler-jdt plug-in: -->
			<groupId>org.eclipse</groupId>
			<artifactId>objectteams-otj-compiler</artifactId>
			<version>${otj.version}</version>
		    </dependency>
		</dependencies>
	    </plugin>
	</plugins>
    </pluginManagement>
</build>

This relies on the fact, that the OT/J compiler is compatible with the JDT compiler, good.

To make things go smooth in various build phases a few more bits are required:

  • provide the OT/J runtime jar and its dependency (bcel)
  • tell surefire about required command line arguments for running OT/J programs

These basics are collected in a parent pom so that all you need are these two snippets:

<repositories>
    <repository>
	<id>ObjectTeamsRepository</id>
	<name>Object Teams Repository</name>
	<url>http://download.eclipse.org/objectteams/maven/3/repository</url>
    </repository>
</repositories>
<parent>
    <groupId>org.eclipse</groupId>
    <artifactId>objectteams-parent-pom</artifactId>
    <version>2.0.0</version>
</parent>

This converts any Java project into an OT/J project, simply enough, huh?

At least compiling and testing works out-of-the box. Let me know what additional sophistication you need and if adjustments to other build phases are needed.

OT/J over m2e

Well, I’m not much of a Maven expert, but I’m an Eclipse enthusiast, so, how can we use the above inside the IDE?

The bad news: the m2e plug-in has hardcoded its support for the compiler plugin to use “javac” as the compiler. Naive attempts to use tycho-compiler-jdt have failed with the infamous "Plugin execution not covered by lifecycle configuration".

The good news: By writing a tiny OT/Equinox plug-in I was able to remedy those issues. If you have the m2e plug-in installed (Indigo version), the normal “Update Project Configuration” action will suffice:
Update Project Configuration

After that, the project is recognized as an OT/J project, both by the IDE …

… and also by maven …
Running mvn test

Where to get it?

The mentioned plug-in is brand-new and as such it is not part of the regular OTDT distribution. OTOH, the plug-in is so simple, I don’t expect a lot of changes needed. So, if you have an Indigo-ish Eclipse just add this update site:

Then install “Maven Integration for Object Teams (Early Access)”:
Install the Maven Integration for Object Teams

Don’t forget the <repository> and <parent> definitions from above and you should be ready to go! Yesss, sometimes it pays off that OT/J is a kind of Java, a lot of the tooling can just piggy-back on what’s already there for Java :)

Written by stephan

June 14th, 2011 at 2:56 pm

Posted in Eclipse, Object Teams

Tagged with , , ,

Follow-up: Object Teams Tutorial at EclipseCon 2011

without comments

At our EclipseCon tutorial we mentioned a bonus excercise, for which we didn’t have the time at the tutorial.

Now it’s time to reveal the solution.

Task

Implement the following demo-mode for the JDT:

• When creating a Java project let the user select:
❒ Project is for demo purpose only
• When creating a class in a Demo project:
insert class name as “Foo1”, “Foo2” …”

So creating classes in demo mode is much easier, and you’ll use the names “Foo1″… anyway :)
(See also our slides (#39)).

Granted, this is a toy example, yet it combines a few properties that I frequently find in real life and which cause significant pains without OT/J:

  • The added behavior must tightly integrate with existing behavior.
  • The added behavior affects code at distant locations,
    here two plug-ins are affected: org.eclipse.jdt.ui and org.eclipse.jdt.core.
  • The added behavior affects execution at different points in time,
    here creation of a project plus creation of a class inside a project.
  • The added behavior requires to maintain more state at existing objects,
    here a JavaProject must remember if it is a demo project.

Despite these characteristics the task can be easily described in a few English sentences. So the solution should be similarly concise and delivered as a single coherent piece.

Strategy

With a little knowledge about the JDT the solution can be outlined as this

  • Add a checkbox to the New Java Project wizard
  • When the wizard creates the project mark it as a demo project if the box is checked.
  • Let the project also count the names of Foo.. classes it has created.
  • When the new class wizard creates a class inside a demo project pre-set the generated class name and make the name field unselectable.

From this we conclude the need to define 4 roles, playedBy these existing types:

  • org.eclipse.jdt.ui.wizards.NewJavaProjectWizardPageOne.NameGroup:
    the wizard page section where the project name is entered and where we want to add the checkbox.
  • org.eclipse.jdt.ui.wizards.NewJavaProjectWizardPageTwo:
    the part of the wizard that triggers setup of the JavaProject.
  • org.eclipse.jdt.core.IJavaProject:
    this is where we need to add more state (isDemoProject and numFooClasses).
  • org.eclipse.jdt.ui.wizards.NewTypeWizardPage:
    this is where the user normally specifies the name for a new class to be created.

Note, that 3 classes in this list resided in org.eclipse.jdt.ui, but IJavaProject is from org.eclipse.jdt.core, which leads us to the next step:

Plug-in configuration

Our solution is developed as an OT/Equinox plug-in, with the following architecture level connections:

This simply says that the same team demohelper.ProjectAdaptor is entitled to bind roles to classes from both org.eclipse.jdt.ui and org.eclipse.jdt.core.
One more detail in these extensions shouldn’t go unmentioned: Don’t forget to set “activation: ALL_THREADS” for the team (otherwise you won’t see any effect …).

Now we’re ready to do the coding.

Implementing the roles

18
19
20
21
22
23
24
25
26
27
28
29
30
31
protected class DialogExtender playedBy NameGroup {
 
	protected SelectionButtonDialogField isDemoField;
 
	void createControl(Composite parent) <- after Control createControl(Composite composite)
		with { parent <- (Composite) result }
 
	private void createControl(Composite parent) {
		isDemoField= new SelectionButtonDialogField(SWT.CHECK);
		isDemoField.setLabelText("Project is for demo purpose only");
		isDemoField.setSelection(false);
		isDemoField.doFillIntoGrid(parent, 4);
	}
}

Our first role adds the checkbox. The implementation of createControl is straight-forward UI business. Lines 22,23 hook our role method into the one from the bound base class NameGroup. After the with keyword, we are piping the result from the base method into the parameter parent of the role method (with a cast). This construct is a parameter mapping.

Here’s the result:

Next we want to store the demo-flag to instances of IJavaProject, so we write this role:

52
53
54
55
56
57
58
59
60
protected class EnhancedJavaProject playedBy IJavaProject {
 
	protected boolean isDemoProject;
	private int numFooClasses = 1;
 
	protected String getTypeName() {
		return "Foo"+(numFooClasses++);
	}		
}

Great, now any IJavaProject can play the role EnhancedJavaProject which holds the two additional fields, and we can automatically serve an arbitrary number of class names Foo1 …
In the IDE you will actually see a warning, telling you that binding a role to a base interface currently imposes a few restrictions, but these don’t affect us in this example.

Next comes a typical question: how to transfer the flag from role DialogExtender to role EnhancedJavaProject?? The roles don’t know about each other nor do the bound base classes. The answer is: use a chain of references.

33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
protected class FirstPage playedBy NewJavaProjectWizardPageOne {
 
	DialogExtender getFNameGroup() -> get NameGroup fNameGroup;
 
	protected boolean isDemoProject() {
		return getFNameGroup().isDemoField.isSelected();
	}		
}
 
protected class WizardExtender playedBy NewJavaProjectWizardPageTwo {
 
	FirstPage getFFirstPage() -> get NewJavaProjectWizardPageOne fFirstPage;
 
	markDemoProject <- after initializeBuildPath;
	private void markDemoProject(EnhancedJavaProject javaProject) {
		if (getFFirstPage().isDemoProject())
			javaProject.isDemoProject = true;
	}
}

Role WizardExtender intercepts the event when the wizard initializes the IJavaProject (line 46). Method initializedBuildPath receives a parameter of type IJavaProject but the OT/J runtime transparently translates this into an instance of type EnhancedJavaProject (this - statically type safe - operation is called lifting). Another indirection is needed to access the checkbox: The base objects are linked like this:

NewJavaProjectWizardPageTwo —fFirstPage—> NewJavaProjectWizardPageOne —fNameGroup—> NameGroup

This link structure is lifted to the role level by the callout bindings in lines 35 and 44.

We’re ready for our last role:

62
63
64
65
66
67
68
69
70
71
72
73
protected class NewTypeExtender playedBy NewTypeWizardPage {
 
	void setTypeName(String name, boolean canBeModified) -> void setTypeName(String name, boolean canBeModified);
 
	void initTypePage(EnhancedJavaProject prj) <- after void initTypePage(IJavaElement element)
		with { prj <- element.getJavaProject() }
 
	private void initTypePage(EnhancedJavaProject prj) {
		if (prj.isDemoProject)
			setTypeName(prj.getTypeName(), false);
	}
}

Here we intercept the initialization of the type page of a New Java Project wizard (lines 66,67). Another parameter mapping is used to perform two adjustments in one go: fetch the IJavaProject from the enclosing element and lift it to its EnhancedJavaProject role. This follows the rule-of-thumb that base-type operations (like navigating from IJavaElement to IJavaProject) should happen at the right hand side, so that we are ready to lift the IJavaProject to EnhancedJavaProject when the data flow enters the team.

The EnhancedJavaProject can now be asked for its stored flag (isDemoProject) and it can be asked for a generated class name (getTypeName()). The generated class name is then inserted into the dialog using the callout binding in line 64. Looks like this:

See this? No need to think of a good class name :)

Wrap-up

So that’s it. All these roles are collected in one team class and here is the fully expanded outline:

All this is indeed one concise and coherent module. In the tutorial I promised to do this no more than 80 LOC, and indeed the team class has 74 lines including imports and white space.

Or, if you are interested just in how this module connects to the existing implementation, you may use the “binding editor” in which you see all playedBy, callout and callin bindings:

The full sources are also available for download.

have fun

Written by stephan

April 14th, 2011 at 9:14 pm

Combination of Concerns

with one comment

If you are interested in more than two of these …



… you’ll surely enjoy this:


Hands-on introduction to Object Teams

See you at

Written by stephan

March 17th, 2011 at 4:52 pm

Null annotations: prototyping without the pain

with 3 comments


So, I’ve been working on annotations @NonNull and @Nullable so that the Eclipse Java compiler can statically detect your NullPointerExceptions already during compile time (see also bug 186342).

By now it’s clear this new feature will not be shipped as part of Eclipse 3.7, but that needn’t stop you from trying it, as I have uploaded the thing as an OT/Equinox plugin.

Behind the scenes: Object Teams


Today’s post shall focus on how I built that plugin using Object Teams, because it greatly shows three advantages of this technology:

  • easier maintenance
  • easier deployment
  • easier development


Before I go into details, let me express a warm invitation to our EclipseCon tutorial on Thursday morning. We’ll be happy to guide your first steps in using OT/J for your most modular, most flexible and best maintainable code.

Maintenance without the pain

It was suggested that I should create a CVS branch for the null annotation support. This is a natural choice, of course. I chose differently, because I’m tired of double maintenance, I don’t want to spend my time applying patches from one branch to the other and mending merge conflicts. So I avoid it wherever possible. You don’t think this kind of compiler enhancement can be developed outside the HEAD stream of the compiler without incurring double maintenance? Yes it can. With OT/J we have the tight integration that is needed for implementing the feature while keeping the sources well separated.

The code for the annotation support even lives in a different source repository, but the runtime effect is the same as if all this already were an integral part of the JDT/Core. Maybe I should say, that for this particular task the integration using OT/J causes a somewhat noticable performance penalty. The compiler does an awful lot of work and hooking into this busy machine comes at a price. So yes, at the end of the day this should be re-integrated into the JDT/Core. But for the time being the OT/J solution well serves its purpose (and in most other situations you won’t even notice any impact on performance plus we already have further performance improvements in the OT/J runtime in our development pipeline).

Independent deployment

Had I created a branch, the only way to get this to you early adopters would have been via a patch feature. I do have some routine in deploying patch features but they have one big drawback: they create a tight dependency to the exact version of the feature which you are patching. That means, if you have the habit of always updating to the latest I-build of Eclipse I would have to provide a new patch feature for each individual I-build released at Eclipse!

Not so for OT/Equinox plug-ins: in this particular case I have a lower bound: the JDT/Core must be from a build ≥ 20110226. Other than that the same OT/J-based plug-in seemlessly integrates with any Eclipse build. You may wonder, how can I be so sure. There could be changes in the JDT/Core that could break the integration. Theoretically: yes. Actually, as a JDT/Core committer I’ll be the first to know about those changes. But most importantly: from many years’ experience of using this technology I know such breakage is very seldom and should a problem occur it can be fixed in the blink of an eye.

As a special treat the OT/J-based plug-in can even be enabled/disabled dynamically at runtime. The OT/Equinox runtime ships with the following introspection view:

Simply unchecking the second item dynamically disables all annotation based null analysis, consistently.

Enjoyable development

The Java compiler is a complex beast. And it’s not exactly small. Over 5 Mbytes of source spread over 323 classes in 13 packages. The central package of these (ast) comprising no less than 109 classes. To add insult to injury: each line of this code could easily get you puzzling for a day or two. It ain’t easy.

If you are a wizard of the patches feel free to look at the latest patch from the bug. Does that look like s.t. you’d like to work on? Not after you’ve seen how nice & clean things can be, I suppose.

First level: overview

Instead of unfolding the package explorer until it shows all relevant classes (at what time the scrollbar will probably be too small to grasp) a quick look into the outline suffices to see everything relevant:

Here we see one top-level class, actually a team class. The class encapsulates a number of role classes containing the actual implementation.

Navigation to the details

Each of those role classes is bound to an existing class of the compiler, like:

   protected class MessageSend playedBy MessageSend { ...
(Don’t worry about identical names, already from the syntax it is clear that the left identifier MessageSend denotes a role class in the current team, whereas the second MessageSend refers to an existing base class imported from some other package).

Ctrl-click on the right-hand class name takes you to that base class (the packages containing those base classes are indicated in the above screenshot). This way the team serves as the single point of reference from which each affected location in the base code can be reached with a single mouse click - no matter how widely scattered those locations are.

When drilling down into details a typical roles looks like this:

The 3 top items are  ”callout” method bindings providing access to fields or methods of the base object. The bottom item is a regular method implementing the new analysis for this particular AST node, and the item above it defines a  ”callin” binding which causes the new method to be executed after each execution of the corresponding base method.

Locality of new information flows

Since all these roles define almost normal classes and objects, additional state can easily be introduced as fields in role classes. In fact some relevant information flows of the implementation make use of role fields for passing analysis results directly from one role to another, i.e., the new analysis mostly happens by interaction among the roles of this team.

Selective views, e.g., on inheritance structures

As a final example consider the inheritance hierarchy of class Statement: In the original this is a rather large tree:

Way too large actually to be fully unfolded in a single screenshot. But for the implementation at hand most of these
classes are irrelevant. So at the role layer we’re happy to work with this reduced view:



This view is not obtained by any filtering in the IDE, but that’s indeed the real full inheritance tree of the role class Statement. This is just one little example of how OT/J supports the implementation of selective views. As a result, when developing the annotation based null analysis, the code immediately provides a focused view of everything that is relevant, where relevance is directly defined by design intention.

A tale from the real world

I hope I could give an impression of a real world application of OT/J. I couldn’t think of a nicer structure for a feature of this complexity based on an existing code base of this size and complexity. Its actually fun to work with such powerful concepts.

Did I already say? Don’t miss our EclipseCon tutorial :)


Hands-on introduction to Object Teams

See you at

Written by stephan

March 14th, 2011 at 12:18 am

Bye, bye, NPE

with 5 comments

As I announced earlier most of my time for the JDT currently goes into static analysis, more specifically into analyzing various issues relating to null references.

Since the compiler can’t read our minds on whether we intend to allow null for a method parameter, a method return etc. we should give it a little help: annotate types in method signatures with either @Nullable or @NonNull, thus creating a contract between a method and its callers.

With such contracts it is possible to write code that is provably free of NPEs — wouldn’t that be great?

Let null contracts become mainstream

The theory and some tools for checking null contracts have been around for a while. I think it is time that the Eclipse Java compiler will make this feature directly available within your favorite IDE.

Towards this goal work in bug 186342 has made good progress, but some issues still need discussing and experimenting before this feature can be released into the JDT.

First prototype available

The current prototype is available for download — see these steps for installing into a fresh Eclipse SDK 3.7 M5.

What the prototype supports:

  • @NonNull and @Nullable annotations for method parameters, method return and local variables, seemlessly integrated with the existing flow analysis of the JDT compiler.
  • Inheritance of null contracts with the option of compatible refinement in subtypes.
  • Configuration of a global default (either @NonNull or @Nullable) to reduce the number or required annotations.
  • Configuration of specific qualified names for these annotation types to support compatibility with (some) other tools
  • A few quickfixes for adding obviously missing annotations.

If you like to play with these existing features you’re highly welcome to install the plugin and give feedback in the bug.

If you want to see the full story you may want to wait for some more items from my agenda:

  • Null annotations for fields
  • Nullity profiles for libraries
  • Configurability of the default annotation per package and per type.
  • More quickfixes

Behind the scenes

There’s a second piece of good news in this development: before this feature gets approved for committing into JDT head, I was faced with the usual choice to either evolve the feature outside CVS or create a branch. Since I didn’t like the efforts incurred by either approach – regarding maintenance as well as deployment – I chose the third option: Object Teams.

I transformed my recent patch from the bug into a regular OT/Equinox plug-in. The Object Teams based solution not only avoids the double maintance associated with branching but also makes the specific code for this feature much easier to read because it is localized in exactly one module. Also, the plug-in can be easier comsumed because it can be packaged and deployed independently of the concurrent evolution of the JDT.

By the way: those interested in these and other cool things that can be done with Object Teams: don’t miss our EclipseCon tutorial:


Hands-on introduction to Object Teams

See you at

Written by stephan

February 2nd, 2011 at 12:02 am

Posted in Eclipse, Object Teams

Tagged with ,

A Short Train Ride

with 2 comments

Less than a week ago I happily announced that Object Teams is on the Indigo Train.
Much water has gone under the bridge since then and the above statement is history.

Events where triggered by what was actually a little bug in the b3 aggregator. Only by way of this bug some people noticed that there was a ”’patch feature”’ inside the repository, i.e., a feature (”Object Teams Patch for JDT/Core”) that replaces the jdt.core plugin with a variant.

One part of me is very happy this bug occurred because finally an issue got the attention I had tried to raise at various occasions before. The lesson is:

Installing stuff with p2 may do other things than just adding new functionality, it may change existing stuff.

(see this post, e.g.).

The other part of me got very worried because during that debate some harsh statements occurred that would effectively amount to excluding Object Teams from Eclipse.org. That’s a little more attention than I had intended. As in any heated debate some of the arguments sounded to me more like ideology than anything that could possibly be discussed open-mindedly.

I had mixed feelings regarding the technical scope: the outcry only banned one specific technology: patch features. I don’t see how the goal to protect a project’s bits and bytes against influence from other projects can be achieved without also discussing: access to internal, byte-code weaving and - worst of all, I believe - reflection. To be perfectly open: Object Teams uses all these techniques except for reflection. Personally, I would even argue for banning projects that do use setAccessible(true), but that’s not a realistic option because then quite likely the whole Train would dissolve into a mist.

I am actually guilty of a technical simplification during this debate: I focused too much on the idea that a user would explicitly select features to install, not accounting for the possibility that the jdt.core plugin can well be pulled in invisibly due to dependencies among plugins. So, yes, if Object Teams would still be in the repository, and if a user installed a package without the JDT and if that user did never select to install the JDT and if that user selects another feature that implicitly requires the jdt.core plugin, then that user would unexpectly install the OT variant of the jdt.core. I agree that this is not ideal. I personally would have been happy to take this risk because I know how thoroughly the OT variant is tested for compatibility. And for the remaining minuscule risk I would have been happy to promise same-day fixes. But risk assessment naturally depends on perspective and I understand that others come to different conclusions when weighing the issues.

From two days distance I can already laugh at one implication of the central argument, paraphrased as: the JDT/Core team must be protected against harmful actions from the OT team. When spelling this out in names, one of the sentences reads: “Stephan Herrmann must be protected against harmful actions by Stephan Herrmann”. I should really be careful, because I’ll never be able to escape him!

Where to go?

  • As we’re banned from the Train, I willed hurriedly book a plane ticket to Indigo. Make sure we come by a Graduation office on the way.
  • I do hope that bug 316702 get’s sufficient attention now. Seriously: if you are so detrimentally determined about patch features, then the UI must report it. And if it reports this, it might as well report other techniques that have similar effects!
  • I appreciate any offers for helping OT/J towards a solution that avoids replacing a plugin. As of today and after more than seven years of looking at this, I see no way how this can be done, but that doesn’t mean we shouldn’t try still harder.
Unfortunately, the debate consumed all the time and energy I had planned for preparing a presentation at the EclipseCON Audition. However, Lynn finally made my day by letting me know that my submission is the lucky #42. So I’m making progress towards my all-seasons Eclipse collection :)

Written by stephan

November 18th, 2010 at 2:32 pm

Posted in Eclipse, OTDT, Object Teams

Tagged with , , ,